Yin Yang Koi pond
This scene includes a rigged, UV unwrapped and textured low poly fish model (intentionally no good topology). 
A cloth simulation for its fins, shaders for every object, a high-resolution PBR stone texture and a dynamic paint simulation for the Water.
Everything in this scene can and may be changed according to your wishes. Everything from this project may also be used in your own projects.


This project should serve as inspiration and as a learning aid.
Sometimes it is easier to learn from the example instead of having to teach yourself.
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